﻿package Message.DB.Tables
{

    public class TGuildStructureConfig extends Object
    {
        public var guildLevel:int;
        public var structureType:int;
        public var structureLevel:int;
        public var bossId:int;
        public var effect:int;
        public var descStr:String;
        public var mapId:int;
        public var x:int;
        public var y:int;
        public var direction:int;
        public var npcId:int;

        public function TGuildStructureConfig()
        {
            return;
        }// end function

    }
}
